Hope none of the purchasers get laid off in 2009. Proving once again that fools and their money are soon parted. I am not sure what Apple’s reasoning for this is but I am happy to hear that iFart is successful. Months later and a second round of sounds to remove this time a PUKE sounds the app was then approved on Dec. I was told to remove them if I would like to have a chance at putting the app on the app store. I submitted an app back in October and mine was rejected because it had FARTS. I think its great that the iFart is doing so well. Nothing wrong with “useless and stupid” but this app doesn’t work if you’ve altered your iPhone. LOL – i saw this the other day – didn’t realize it was a paid app… It’s the modern day whoopie cushion! Although an iFart app is not one that I would purchase, this platform allows small developers to make a lot of money for their efforts. The iphone platform really inspires developers to create apps that the majority of the people want to purchase. Yeah, My App tripled sales on Christmas day as well, and has been maintaining double ever since. Wow, people would pay for anything, this app is useless and stupid. This is outrageously crazy! Well done to the developer, but what a strange app. You can check out iFart on iTunes over here.Īpp store, comedy, developers, gaming, iphone, ipod touch Interestingly, iBeer is currently the #3 paid app in iTunes. The sudden surge in app downloads can most certainly be attributed to the large number of iPhone and iPod Touch’s that were sold during the holiday season, and also to people cashing in their iTunes Store gift cards to load up on apps. MacRumors is reporting that a number of other developers have also seen sales of their apps triple and even quadruple over the past few days. IFart, though, isn’t the only app that’s making noise (sorry) in the app store this holiday season. 78 grand is higher than the average income per capita for every country in the world – and this guy surpassed that in two weeks. In the two weeks following its release, it’s been downloaded 113,865 times, netting the creators $78,908 in the process. It was initially released on December 12th, and has since skyrocketed up the app store charts, and is now the #1 paid program in the app store. IFart, as the name suggests, is a $.99 novelty iPhone app that plays a wide variety of fart sounds. The developer of iFart, Joel Comm, has been pretty forthcoming with sales figures, and on his blog he noted that over Christmas Eve and Christmas day, more than 58,000 people purchased a copy of iFart, netting him over $40,000 dollars in just two days. iFart is fast becoming one of the most popular iPhone/iPod Touch applications out there. Apple is showing some signs of listening, learning and effecting change.IFart, therefore I am (the #1 iPhone app). Lets hope that by the time the iTunes App Store reaches it's first anniversary that Apple will be able to find the balance that iPhone users and developers need, and that the App Store rules will bend a little bit more even though it is clear from this story that that is already happening. What's missing for the App Store, however, are rules that the developer community can trust. It's clear that practically anyone would welcome apps like Nullriver's phone-as-modem app NetShare, and Apple has already started accepting third-party Web browsers. Apple subsequently accepted the app into the App Store. The developer, however, explained that he came up with his own version of Coverflow using his own code. Peeps $1.99 ( iTunes Link) made by Plausible Labs, is famous because Apple went after the developer for what appeared to be the use of Private APIs that facilitate the use of Coverflow in their app. However, it might be risk that is worthwhile for some developers seeking to bring otherwise impossible features to their appilcations, e.g. The problem with this whole situation is that using the undocumented API's in your application can put it at the risk of failing in the future if Apple does any software updates that affect it. That's considered a big no-no in the development community. Google has denied, however, a more serious charge that it was linking to private or dynamic frameworks in the Google Mobile application. iPhone developers were only supposed to use the APIs that Apple published in its SDK when they create their applications under the terms of that agreement. "A Google spokesman confirmed Tuesday that Google Mobile uses undocumented APIs (application programming interfaces) in order to use the iPhone's proximity sensor to prompt a verbal search. Tom Krazit reported, that "Google acknowledged breaking the official rules of Apple's iPhone software development kit(SDK) which it created the latest version of the Google Mobile application for the iPhone, but denied a more serious charge." Application Programming Interface Rules Broken
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